Ubisoft fires another Assassin's Creed producer - Report
Added: 08.05.2013 19:48 | 6 views | 0 comments
Patrice Desilets claims producer Jean-Froncois Boivin also let go this week.
It appears that ) that Ubisoft also fired Assassin's Creed producer and co-worker at THQ Montreal Jean-Froncois Boivin.
"Thinking of my good friend and producer @JFBoivin who also got fired yesterday," Desilets wrote. "I'm sharing your support with him#133;"
According to his , Boivin joined Ubisoft in 2005, when he served as project manager for Star Wars Lethal Alliance and Splinter Cell Essentials. In May 2006, he became a production manager at Ubisoft, overseeing development on Assassin's Creed and its sequel.
In 2009, Boivin shifted to an associate producer role at Ubisoft, where he managed and led a multidisciplinary team and shipped Assassin's Creed: Brotherhood. He left Ubisoft in 2010 to begin work at THQ Montreal on an all-new IP.
Ubisoft during the THQ bankruptcy auction for $2.5 million.
Desilets . In a statement sent to media, he alleged wrongdoing on the part of Ubisoft and said he plans to fight back.
"Contrary to any statements made earlier today, this morning I was terminated by Ubisoft," Desilets said at the time. "I was notified of this termination in person, handed a termination notice, and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings."
"This was not my decision," he added. "Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game."
An Ubisoft representative was not immediately available to comment.
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From:
www.gamespot.com
| Ubisoft fires another Assassin's Creed producer - Report
Added: 08.05.2013 19:48 | 5 views | 0 comments
Patrice Desilets claims producer Jean-Fran#148;ois Boivin also let go this week.
It appears that ) that Ubisoft also fired Assassin's Creed producer and co-worker at THQ Montreal Jean-François Boivin.
"Thinking of my good friend and producer @JFBoivin who also got fired yesterday," Desilets wrote. "I'm sharing your support with him#148;"
According to his , Boivin joined Ubisoft in 2005, when he served as project manager for Star Wars Lethal Alliance and Splinter Cell Essentials. In May 2006, he became a production manager at Ubisoft, overseeing development on Assassin's Creed and its sequel.
In 2009, Boivin shifted to an associate producer role at Ubisoft, where he managed and led a multidisciplinary team and shipped Assassin's Creed: Brotherhood. He left Ubisoft in 2010 to begin work at THQ Montreal on an all-new IP.
Ubisoft during the THQ bankruptcy auction for $2.5 million.
Desilets . In a statement sent to media, he alleged wrongdoing on the part of Ubisoft and said he plans to fight back.
"Contrary to any statements made earlier today, this morning I was terminated by Ubisoft," Desilets said at the time. "I was notified of this termination in person, handed a termination notice, and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings."
"This was not my decision," he added. "Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game."
An Ubisoft representative was not immediately available to comment.
Tags: Star, Ubisoft, Wake, Creed, Cell, Patrick, Star Wars, According, Splinter, Splinter Cell, Montreal, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed
From:
www.gamespot.com
| Splinter Cell: Blacklist - Spies Vs Mercs Trailer
Added: 08.05.2013 19:06 | 9 views | 0 comments
Checkout the Spies Vs Mercs trailer for Splinter Cell Blacklist.
From:
games.softpedia.com
| 'Splinter Cell: Blacklist' drops main menu for playable hub area
Added: 07.05.2013 21:20 | 4 views | 0 comments
Splinter Cell Blacklist won't feature a main menu, it has been revealed.
The stealth-action sequel will instead bridge together its missions and modes with a hub area that's explored by the player using Sam Fisher.
Missions will be selected by talking to fellow agents, or from a map screen that also displays the status of online friends for co-op opportunities.
Each of the four agents will give Fisher different types of co-op missions. Grimm offers Ghost playstyle objectives, for example. Fisher's relationship with each of the agents will change as the story evolves.
The hub area ties into the story of Forth Echelon being a covert unit that's situated in a plane, travelling the globe and chasing leads in multiple countries.
The idea to drop a menu came from creative director Maxime Beland's frustrations with how multiplayer modes often feel disconnected from the campaign.
From:
n4g.com
| Splinter Cell Blacklist - Spies vs. Mercs | Old Meets New
Added: 07.05.2013 21:20 | 6 views | 0 comments
Ubisoft:The man who first brought SvM to Pandora Tomorrow is part of the team at Ubisoft Montreal responsible bringing it back in Blacklist.
From:
n4g.com
| 'Splinter Cell: Blacklist' drops main menu for playable hub area
Added: 07.05.2013 21:17 | 4 views | 0 comments
Splinter Cell Blacklist won't feature a main menu, it has been revealed.
The stealth-action sequel will instead bridge together its missions and modes with a hub area that's explored by the player using Sam Fisher.
Missions will be selected by talking to fellow agents, or from a map screen that also displays the status of online friends for co-op opportunities.
Each of the four agents will give Fisher different types of co-op missions. Grimm offers Ghost playstyle objectives, for example. Fisher's relationship with each of the agents will change as the story evolves.
The hub area ties into the story of Forth Echelon being a covert unit that's situated in a plane, travelling the globe and chasing leads in multiple countries.
The idea to drop a menu came from creative director Maxime Beland's frustrations with how multiplayer modes often feel disconnected from the campaign.
From:
n4g.com
| Splinter Cell Blacklist: Spies vs Mercs Detailed
Added: 07.05.2013 17:00 | 6 views | 0 comments
It feels so good to be back on PlayStation.Blog! Whether you got a chance to check out our Spies vs. Mercs trailer or not, we’re bringing some deeper insight (and a live Q&A to follow) into what we’re working with in Splinter Cell Blacklist’s multiplayer experience.
From:
feedproxy.google.com
| Splinter Cell: Blacklist brings back Spies vs. Mercs
Added: 07.05.2013 9:00 | 24 views | 0 comments
The classic multiplayer mode Splinter Cell fans have been waiting for is returning in Blacklist. Read all about it right here...
From:
www.gamesradar.com
| Splinter Cell: Blacklist brings back Spies vs. Mercs
Added: 07.05.2013 9:00 | 24 views | 0 comments
The classic multiplayer mode Splinter Cell fans have been waiting for is returning in Blacklist. Read all about it right here...
From:
www.gamesradar.com
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